Wind Symphony:
PRESENTATION
OF THE CONCEPT AND OF THE REALIZATION PROCESS
Thanassis Rikakis
The
following paragraphs give a brief, illustrated, summary of the concept
and realization processes of the first stage of the project (a summary
of the work done in the first five sessions).
Children
have strong, implicit, exposure -based, knowledge of the sound environments
they encounter in everyday life. This project takes advantage of
this implicit knowledge to familiarize children with general issues
of sound structures and specific issues of digital sound.
For
the first stage of this project we decided to concentrate on wind
sounds. We asked children to create a wide range of wind sounds
and wind based sound environments through the use of digitally filtered
white noise. We wanted children to experience the physical forces
that are involved in the production of each sound. We therefore
chose to work with an external controller that would facilitate
this kind of experience. Each child worked with a Wacom tablet attached
to a computer:

All
parameters of the digital filters being used were mapped to specific
motion elements of the hand controlling the Wacom tablet.. Thus
speed and pressure of motion were mapped into amplitude. Angle (tilt)
of motion was mapped into filter width. The vertical (height) dimension
of motion was mapped into pitch. The horizontal dimension of motion
was mapped into sound spatialization. The mapping decisions aimed
to help the children realise the physical forces and interactions
that are involved in the production of a sound in general and in
the sound of wind in specific. The choice of controller and the
mapping choices enhanced for the children the correlation of motion/energy
to sound.
We
started our first session by asking the children to create all types
of wind sounds using their voice: from light wind gusts, to howling
wind during a storm, to songs played by blowing wind into a bottle;
from shot burst of wind to swiping wind gestures. We asked the children
to pay close attention to what they had to physically do to create
these sounds. We were thus able to connect most elements of the
produced sound (volume, duration, pitch, colour etc) to their physical
correlates. At that point we asked the children to recreate the
sounds the made with their voices by using the Wacom tablet (that
was driving digital filtering of white noise). All the children
had to do was to recreate through their hand motions/gestures the
physical forces/interactions involved in the creation of the sounds.
The mapping of gesture parameters to sound creation would take care
of the rest.
Once
the children were happy with a digital wind sound they had created
they could save that sound. When the children were saving a sound
what was actually being saved were the physical parameters of the
gesture that created the sound (height, pressure, speed and tilt
over time). Those parameters were mapped into two-dimensional arrays.
The schematics (graphic representations) of those arrays became
the images shown to the kids for each saved gesture/sound. Thus
the children could associate each saved sound with a graph of the
evolution of its key generating parameters over time. The children
created and saved many wind sounds. At the end of the first session
each child had put together a library of single wind sounds. The
children could play back any of the saved gestures/sounds of the
library by simply pushing on the image (graphic representation)
of the sound.

Nigina's
library of sounds
At
that point we started discussing the process involved in creating
a longer phrase out of the single wind sounds that the kids had
saved. We asked the children to use the saved wind sounds for the
creation of a wind conversation. One child was to start the conversation
by playing back one of their sounds. One of the other two children
would then choose, from their own library of sounds, the wind sound
that could best follow the sound just heard. Once the second sound
of the conversation was chosen, any of the three children could
add a third sound that would be followed by the addition of a fourth,
sound, fifth sound and so on. Each step (addition) was discussed
by the whole group and if disapproved a different sound had to be
chosen. We started discussing with the children the criteria they
were using to approve or disapprove a step of the conversation.
It became apparent that each added sound had to continue successfully
the existing sequence of sounds while at the same time provide something
new (some variation). Each added sound had to keep a balance of
similarity and change. Through this process the children were discussing
and learning about form.
As
the wind conversation became longer the children felt the need to
keep a record of the choices they had made and of the sequence of
choices so that they could perform this conversation again. By creating
these records they were in essence creating music scores.
 
kamran's
(left) and mima's scores (right)

nigina's
score
Once
the scores were written the children knew, and could memorize, the
sequence of sounds. Thus each child could cue the child that was
to play the next sound.
We
worked on children cueing each other at the right time so that the
very end of each sound could overlap with the beginning of the next
one. View this video clip for an example
of this process.
The
children created a conversation lasting approximately 100 seconds.
They all like the conversation and all felt that this conversation
could become the first part of our performance at the 3rd World
Summit. The beginning of our piece was set (You can listen to this
conversation by playing back the first 100 seconds or so of the
mp3 file of the
completed composition).
However,
we were all getting tired of hearing a conversation of single wind
phrases. The children felt that it was time for something different
to happen and we talked about that. We decided that the biggest
problem was that the conversation was not going somewhere. It was
pleasant but after a while it got tiring because it seemed to have
no goal. We all agreed that we needed a story, a narrative. How
about if we had the conversation slowly turn into a big wind storm?
Through this process We asked the children to decide the elements
that would have to change to turn a mild wind conversation into
a storm. It was agreed that the wind sounds would have to get louder
and that we would need to have many wind sounds at the same time
during the peak of the storm. We could then have the storm slowly
die down by using fewer and softer wind sounds. Through this discussion
the children had the opportunity to appreciate the function of a
narrative. They learned how to use sound to realise a narrative
and they were introduced to some basic procedures and elements of
an arch form. They also became familiar with the notions of monophonic
texture (the conversation) and polyphonic texture (many winds phrases
sounding together to form the peak of the storm) and the different
feelings they create.
At
this point we had to discuss how to address the luck of a large
number of independent voices (performers). Since there were only
three children, the most phrases that we could have playing together
to form the peak of the storm were three. The children agreed that
that would not be enough for a big wind storm. For a solution to
this problem we introduced children to the notions of automated
tasks and multi-tasking. We showed them that through the use of
a simple sequencer they
could create one layer (one long phrase) of sequential wind sounds
and have the computer playback this sequence by itself. This would
allow the children to add more sounds, using their Wacom tablets,
while the computer was playing the sequence they had already programmed.
Please see this video clip
for an example of this process.
Since
now all kids could control two voices we could have up to six voices
playing together at the peak of the storm. So the arch form of the
storm could be realised successfully.
The
kids already had many wind sounds in their libraries. The next step
for creating our storm was for each child to load some of these
sounds in the sequencer in such a way as to create an arch form
with the peak of the arch representing the peak of the storm. The
children started experimenting with their sequencers and they quickly
realised that in order to create this arch form storm they had to
place the loudest sounds they had at the peak of the arch. However,
each child was still only programming a monophonic sequence. Trough
experimentation the children also realised that, when working with
a monophonic line, the only way to increase the density of phrases
at the peak of the arch, was to enter long silences between the
wind phrases at the edges of the arch and have those silences get
shorter as the phrase approached its peak. In order to have the
three arch form phrases of the three children coincide we agreed
that the complete length of their arch would be two minutes. By
this point in the process the children were becoming familiar with
fairly complex, universal concepts. For example, they were now able
to control density and volume of material over time in order to
create and arch form.

Mima's
storm sequence
When
all three children had completed their storm sequences we asked
them to play back the three sequences together. We wanted to discuss
how each child could listen to the three phrases playing together
and decide to make changes to his/hers phrase that would enhance
the rising and falling storm effect of the combined three phrases.
This would give the children a taste of the issues involved in successful
polyphony. However, we run out of time. The performance was approaching
rapidly and we thus chose to skip this part and move directly to
adding more voices. While the three sequences were playing back
we asked the children to use their Wacom tablets to add wind sounds
that wound enhance the feeling of a rising and then falling storm.
After a few takes the children had learned to successfully improvise
additional sounds/gestures over the playback of the three storm
sequences.
The
storm part starts at approximately 90 seconds into the composition.
After having played their last sound of the wind conversation each
child cues their sequencer and the storm begins to build. There
is even a small bridge section that connects the end of the wind
conversation to the start of the wind storm. During this bridge
section the individual sounds of the conversation start overlapping
thus creating a smooth passing to the polyphonic wind storm section.
The small bridge section was conducted by a member of the staff
of the project. The cues given by the conductor/staff member were
improvised so that the children would also get a chance to react
to unexpected cues.
The
performance at the 3rd World Summit was accompanied by a video of
computer generated graphics. The video screen is split into three.
The graphics of each partition are controlled by/map aspects of
the sounds created by the computer of one of the children. The video
shows in an alternative manner some of the physical aspects of each
sound/gesture. The folds of the white graph map velocity and the
fragmentation of the background maps the speed of the Wacom pen.
Lookat this example video clip.
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