Original
Proposal: Project Structure
The
work arises from independent initiatives in Frankfurt and New York
City: Digital Movement Project, which explores the world
of movement, and Digital Sound Project, which explores the
world of sound. The projects employ strikingly similar approaches
and technologies,
which will allow us to combine them in the second stage of development.
Digital
Movement Project
Original
Proposal
Director
James Bradburne recently reinvented The Museum for Applied
Art in Frankfurt as mak.frankfurt.
As part of its Digital Craft project, mak.frankfurt has developed
the kids.dance project. The project has 4 phases in which the children
will:
1.
work with dancers of the celebrated Ballett
Frankfurt, under the visionary leadership of choreographer William
Forsythe, and with digital artist and educator Paul Kaiser
to explore the quality and nature of their own movements.
2. explore how to translate these movements into LOGO procedures
- operations that can be performed by the LEGO Mindstorms
building system (donated to the project by LEGO,
which will also provide advanced programming assistance).
3. construct Mindstorms robots that combine these movements into
sequences, exploiting the system's unique use of sensors to allow
the robots to respond to touch, light, heat, and movement.
4. participate in dance expositions combining children and robot
dancers. These will take place online and in local and international
venues (see the Public Presentations
section below).
Digital
Sound Project
Original
Proposal
The
Computer
Music Center of Columbia University (CMC), under the direction
of professors Thanassis Rikakis and Brad Garton, has
initiated the kids.sound project to allow children to explore and
extend the computer music technologies developed at Columbia. In
the project's first four phases, children will:
1. digitally record sounds from their environments that attract
their attention: natural sounds, human-made sounds (e.g., their
voices), machine-made sounds.
2. use software created specially for this project by the CMC
to analyze the sampled sounds down to their primary elements (timbre,
pitch, rhythm, etc).
3. employ the same software to then synthesize these primary elements
and construct their own digital musical instruments (i.e., sequencers,
synthesizers, processors, editors).
4. use their own digital instruments to create their own compositions,
and then to present these compositions online and on stage, locally
and internationally.
5.
throughout the process the children will be assisted by a team
of distinguished composers and performers from the Columbia University
Music Department. The performers will also partici-pate in the
final concert where they will interact with the real-time sounds
created by the children.
Integration
In
the fall of 2001 the Digital Movement and Digital Sound projects
will start to be combined. The choreography and robotics of the
Digital Movement project will interact with the sound environments
and digital instruments of the Digital Sound Project to produce
unprecedented kinds of performance.
For further information on the project creators and the originating
institutions, please see Appendix
A.
Learning
The project
infuses the development of technology with the imagination of children,
and it offers innovative approaches to preparing children to face
a rapidly changing world. Benefits to children (and to the society
around them) include:
-
Cooperative learning across multiple disciplines: children work
with each other and with professionals in tight-knit teams that
investigate key aspects of art and science.
-
Understanding and experience of dance, music and performance:
children participate in the age-old arts of dance and music, two
surprisingly powerful tools for exploring complex physical, social,
and mathematical relationships.
-
Immersion in advanced computer science: children employ user-friendly
tools geared to their developmental levels, but in a highly sophisticated
context - a distributed or ubiquitous computing
environment in which machine intelligence is not restricted to
a fixed CPU and monitor, but is instead deployed in mobile formations
throughout the learning environment. In such an environment, children
see that organization can arise as a consequence of emergent
structure (the unanticipated interaction of numerous interdependent
elements) rather than from top-down design.
-
Social and cognitive exploration of new human / machine relationships:
children experiment with a new social interface between human
and machine, in which they endow their computer agents with a
certain degree of independence with which to carry out tasks on
the children's behalf.
-
Intercultural awareness: Since the project uses the universal
languages of movement and sound, it is not constrained by language
barriers. Given the project's international origins and its extensive
use of long distance delivery technologies, children will gain
a unique perspective on the emerging global village.
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