Making Cool Sounds!

video of this class


We finished discussing the incorporation of video into Unity projects. The final demo was showing how to 'fade' videos in and out when projected onto a render texture. See last week's class for the link to the 'waterfade' project at the bottom of he web page.

Next we explored various ways of building interesting sounds using RTcmix (via the [rtcmix~] object in PD and max/msp). These scripts can be incorporated into Unity projects, or they can be used to write soundfiles that can be played back as clips within Unity.


Links

Here are two links to web pages I created for Ethan Edwards when he was in our Sound Art program. He had asked for advice about "making good sounds". The first is about synthesis, covering some of the same ground we did in class. The second is about 'production', based on what I teach in our "Introduction to Digital Sound" class. It's not directly applicable to synthesizing sounds, but the ideas and techniques are useful.
Several of you asked about how to write soundfiles from a PD or max/msp patch. For max/msp, there is a menu item under the "Extras" menu called "Quickrecord" that works very well to do this. For PD, there is a built-in object called [writesf~] that will create a soundfile from the patch.
We'll be talking about vst plugins in a future class. Vst plugins allow access to many other signal-processing algorithms, although they can't be used directly in Unity. There are ways to use them, but you will need to explore options for different platforms (Windows vs. OSX, etc.). Below are two links to objects that allow vst plugin use within max/msp and PD.

Class Downloads

[note: there are more max/msp and PD patches in the archives below covering synthesis techniques that we didn't have time to show in class. We'll be talking about them in a future class. Have fun exploring them anyhow!]