Computer Music II: Sound Art
|Professor: Douglas Repetto [douglas at music columbia edu]|
|TA: Damon Holzborn [damon at zucasa dot com]|
|Our Motto: "Why and how."|
|syllabus | schedule|
Traditional musical venues provide a variety of resources that imply certain kinds of sonic activities: known and stable acoustics, a captive audience, relatively fixed duration, lack of thunderstorms, the possibility of precise gustures and close listening, etc. But what happens when the acoustics are unknown, or change over time, or your audience wanders in and out, or your piece lasts for a month, outside, in a blizzard, or the local ambient sounds are mysterious and compelling? Let's find out!
There are four main components to the class:
We will also have visits from a number of guest artists during the term.
The online lecture notes/schedule are here. Schedule subject to change based on number of students in the class, the group's interests, and random noise.
final project: 50%
Come to class, do the presentations, do the final project, and you have an A. Don't do all of that, and you don't have an A. Grading is purely mechanical, and does not involve the evaluation of your work. This grading policy is designed to encourage you to stretch out and take chances with your work, as the "success" of your pieces is not related to your grade in the class.
The username and password will be given to you on the first day of class.
(Have some fun!)