Computer Music II: Sound Art
|Professor: Douglas Repetto [douglas at music columbia edu]
|TA: Daniel Iglesia [dei2101 at columbia edu]
|Our Motto: "Why, then how."
|syllabus | schedule
N.B.: This is not a class about learning to use software or hardware tools. You are expected to either have some experience with your tools or be willing to learn how to use them outside of class. Most students in CMII should have already taken Basic Electroacoustics (or something similar), which focuses on basic computer music tools, theory, and techniques. You are encouraged to experiment and to learn new ways of working in this class; just keep in mind that while the CMC can provide access to tools, learning to use them is your responsibility.
Discussions cover historical and contemporary uses of sound art in numerous disciplines, forms, styles, and movements, and the work of individual artists. Numerous short readings will be assigned to accompany the discussions.
Student research involves brief reports on student-selected topics related to the discussions. Student works are art projects proposed and/or created by individual students or collaborative groups based on a "commission" model that will be explained in class.
We will also have visits from a number of guest artists during the term.
Typical class discussion topics include:
basic electronics bio-artand so on. The schedule is kept fairly flexible to accommodate student interests.
midterm project: 25%
final project: 25%
Come to class, do the assignments, do the two projects, and you have an A. Don't do all of that, and you don't have an A. Grading is purely mechanical, and does not involve the evaluation of your work.
This grading policy is designed to encourage you to stretch out and take chances with your work, as the "success" of your pieces is not related to your grade in the class.
The username and password will be given to you on the first day of class. You may do your work anywhere you like and use whatever tools you want. You are not required to use any particular software, hardware, techniques, equipment, etc. However, you will need to present your work regularly in class, so take that into consideration when deciding how and where to do your work.
(Have some fun!)