Next we had fun building some terrains with the terrain editor and terrain tools package. God-like power! Cool looking scenes!
Finally I showed how the High Definition Render Pipeline can be set
up, but only on fast Windows machines now. Our poor Macs can't handle
the load. The new ones possibly can. There's a lot I don't know about
the HRDF system, so perhaps there is a way to get it to fly. I'll
be investigating it more -- the scenes it can produce really are
impressive.