Physical Modeling
We started with a whirlwind survey of different physical modeling
techniques, waveguide filters, block-based, modal models, etc.
Then we discussed the larger musical context in which these models
could be embedded, and how that 'physcalness' might also be
modeled. I used that as excuse to play and talk about some
of my Ancient Work.
Links
- Julius O. Smith's waveguide synthesis papers
-- Julius is the guy who oretty much invented waveguide synthesis modeling.
These are fairly math-intense DSP papers, but essential if you really
want to understand waveguide synth models.
- Perry Cook's old web page
-- this has a lot of Perry's work linked, and also check some of
the older pages in his
current web page
(he's now an emeritus dude!).
- the Synthesis Toolkit (STK)
-- lots of waveguide physical models in this. The code here forms the
root for the phys-models in
RTcmix and the
Percolate
max/msp objects.
- Modal Synthesis for Vibrating Objects
-- paper by Kees van den Doel and Dinesh K. Pai, good intro to
modal synthesis.
- Realtime Adaptive Control of Modal Synthesis
-- paper by Reynald Hoskinson, Kees van den Doel and Sidney Fels;
more about modal synthesis.
- Recent work around Modalys and Modal Synthesis
-- overview paper by Francisco Iovino, Rene Causse and Richard Dudas
describing the IRCAM
Modalys
modal synthesis package.
- Block-Based Physical Modeling for Digital Sound Synthesis
-- by Rudolf Rabenstein, Stefan Petrausch, Augusto Sarti, Giovanni De
Sanctis, Cumhur Erkut, and Matti Karjalainen; I think this is
the basis behind the block-based 'sculpture synth' in Logic.
Class Downloads and Links