is a demo application based on tone generator, with the difference that signal isn't
generated in real time, but faster than real time, asyncronously, thus making the real time
constrained audio process as easy and as unburdened with excessive work as possible, except
for data consumption. This is important in complex sound programs, this example demonstrates the principle,
nevertheless in its full functionallity.
Data is "produced" independently, getting written into a circular buffer, a programmatic
memory structure enabling asyncronous read-write operation. Program is written in
Objective C language.
Segmented GUI switch
chooses among three different circular buffer implementations. Effect of each of them can be