Advanced Unity
particle systems, interactivity, lighting
video of this class
Fun with some of the more advanced Unity tools (terrain-building,
particle systems, lighting). Because of some minor tech difficulties,
I flew through some of what we covered. I have added a bunch more
comments in the script files (ambientnoise.cs, cylsound.cs, lavactrl.cs,
trigger.cs), so hopefully that will help. I plan to recap a bit of this
in our next class.
Links
terrain editor tutorials
particle systems
audio filters
- basic filter information
-- I used a band-pass filter on noise to make the 'ambient' sound
for our scene. This discusses the different types of filters and
what they do.
Class Downloads