Advanced Unity
particle systems, interactivity, lighting

video of this class


Fun with some of the more advanced Unity tools (terrain-building, particle systems, lighting). Because of some minor tech difficulties, I flew through some of what we covered. I have added a bunch more comments in the script files (ambientnoise.cs, cylsound.cs, lavactrl.cs, trigger.cs), so hopefully that will help. I plan to recap a bit of this in our next class.


Links

terrain editor tutorials
particle systems
audio filters

Class Downloads