Unity, RTcmix and Unity Audio
We finished the basic 'explore the towers' scenario by deploying
some chaotic algorithms and using the RTcmix PField/makeconnection()
capability. Then we explored the basic built-in audio features of
Unity (mixer, effects) to enhance the basic RTcmix sound.
Links
- Unity Audio Tutorial
-- This tutorial does a pretty good job of explaining the basic
operation and use of the Unity audio features.
- older chaotic algorithm class
-- Explanation of the 'logistic map' (population) equation we are using
for the chaotic note-generating algorithm for towers 1 and 2.
Class Downloads
- week13-patches.zip
-- The two chaotic algorithms and the droney/makeconnection() algorithm
we used.
- classdemo5.zip
-- The full scenario with the four (including the 'rtcmixmain'
background noise) RTcmix algorithms working.
- classdemo6.zip
-- echo/reverb added using the Unity audio mixer. Double-click on the
Audio Mixer icon in the 'Project' pane to bring it up.
I didn't include the basic RTcmix files you use to construct RTcmix
scripts in Unity, you can get them from
this class link (with insructions)
or download the archive of the files
directly here.
The scoralyzer program is included in that archive.