Delays and Sampling
delay lines (simple and multitap), flanging, comb filters, granulation
Links
Flanging, chorusing and comb filtering are fairly basic and ubiquitous, so
there's not too many specific web-pages I would recommend.  Just google around
a bit to see what you find.  Ditto for reverb and room-simulation.
But here's a few links just for the heck of it:
	- Music and Computers
	-- again, a great reasource.  Check out chapter 5 for sampling and reverb info.
	
 - Miller Puckette's book
	-- this chapter on 'time shifts and delays' looks interesting.
	
 - granulatarize
	-- this is the web page for the little SuperCollider 3 app I did years ago
		(the code is also included in the class download archive below) that
		does sound granulation.
	
 - John Gibson's max/msp objects
	-- John's web page for the granulation and spectral delay objects
	
 - Night Traffic
	-- turns out that Paul Lansky already had an excerpt from this piece
		on-line.  His main home page is
		here, and you
		can get the whole Homebrew CD
		here
		if you'd like.
 
Applications and Examples
Class patches:
These are pretty basic, but they might be good starting points.  You will
need some external objects (like John Gibson's, or the [rtcmix~] external)
for some of them.