Delays and Sampling
delay lines (simple and multitap), flanging, comb filters, granulation
Links
Flanging, chorusing and comb filtering are fairly basic and ubiquitous, so
there's not too many specific web-pages I would recommend. Just google around
a bit to see what you find. Ditto for reverb and room-simulation.
But here's a few links just for the heck of it:
- Music and Computers
-- again, a great reasource. Check out chapter 5 for sampling and reverb info.
- Miller Puckette's book
-- this chapter on 'time shifts and delays' looks interesting.
- granulatarize
-- this is the web page for the little SuperCollider 3 app I did years ago
(the code is also included in the class download archive below) that
does sound granulation.
- John Gibson's max/msp objects
-- John's web page for the granulation and spectral delay objects
- Night Traffic
-- turns out that Paul Lansky already had an excerpt from this piece
on-line. His main home page is
here, and you
can get the whole Homebrew CD
here
if you'd like.
Applications and Examples
Class patches:
These are pretty basic, but they might be good starting points. You will
need some external objects (like John Gibson's, or the [rtcmix~] external)
for some of them.