Class Demo Project 2 (continued)
video of this class
Between shifting back to zoom (the strike!) and the fact that I tried
to cover too much in this class, I don't think it was one of my better
pedagogical efforts. Sorry! The good news is that there is pretty
decent on-line documentation (linked below) for the topics we
covered. Basically it was about localization, but I did do a side-trip
into RTcmix showing how I worked up the 'wood thrush' sound used
in the "object 2" demo. I also spent some time attempting to show
how to read a score-text file directly into Unity without going
through the 'scoralyzer' program. See the additional documentation
for that.
Also, sorry about the terrible zoom/unity sound in the video (and in
the class!). I figured out what was wrong after class had ended, of course.
note: I don't have the "object 2" unity demo linked here; I'll put
it up eventually, hopefully after I am able to strip down the
HDRP aspects so that it will run on generic Macintoshes. If you
tried to run it now, it would bring your poor Macbooks to their
knees (unless you've got one of the snazzy new M1 machines, and
even then it may be dicey...).
Links
- Localization in Unity
-- the documentation for using the RTcmix LOCALIZE() instrument. There's
a video if you'd lke to see it, too!
- LOCALIZE()
-- the RTcmix documentation for the LOCALIZE() instrument.
- an older class (Fall, 2019)
-- this has a Unity project using LOCALIZE() and showing the two
different ways of reading scorefiles.
- reading RTcmix scorefiles
-- the documentation on reading text-scorefiles directly into a Unity
project without using the scoralyzer program. (note: you might have
to hit RETURN a few times for the browser to go to the relevant part
of the web page)
Class Downloads