Basic Unity/uRTcmix
We finished going through the features of RTcmix that will be
important for our Unity work (real-time control of sound, signal-processing,
etc.). Then we created about the simplest Unity project possible,
but we added a repeating 'beep' sound. uRTcmix!
Links
- the uRTcmix main web page
-- this has the link to the 'uRTcmix.unitypackage' that you use to
bring uRTcmix into a Unity project. Check out the text and video
tutorials. The
setting up uRTcmix
video pretty much covers what we did in class.
- older class link
-- this also covers what we did in class, plus a bit more. At the
top of the web page is a "video of this class" link. This was done
during the pandemic -- it is a zoom recording of the class.
- older class syllabus
-- the links here have a lot of additional RTcmix and uRTcmix information.
Class Downloads
- g6610-fall2021-week3-maxmsp-patches.zip
-- load each patch to run what we did in class
- g6610-fall2021-week3-pd-patches.zip
-- use the "load" message to load scores into the pd patches. There
are several different patches, corresponding to the different interactive
capabilities we showed.
- the Loochity dog
-- the bark/howl of the old Looch (name of my dog back then) that we
used to show how to playback soundfiles with RTcmix. Use this if
you want.
note: I'm not including 'plain' text scores for use with the RTcmix
standlone or RTcmixShell programs. They can't do the interactivity that
the max/msp or pd patches can show.
- week3-unity.zip
-- the unity project we did in class. It uses the 'beep' prefab
game object from the 'uRTcmix.unitypackage' package we imported.
We added a MAXBANG so that it can repeat indefintely.
note: The first time you run the unity project, you may
see an 'Untitled' scene as the default with no objects in the editor.
You will need to load the "SampleScene" to get it set -- you can
double-click it in Assets/Scenes or do a File-->Open Scene (go into the
"Scenes" folder and load "SampleScene.unity") from the Apple menus at
the top.