real world models
(boids and the swinging thing)
Fun with coupled oscillators, and them flocking boid-things. Plus some javascript!
Links
boid/flocking algorithm links:
Craig Reynolds' boids page
-- the originator of the flocking algorithm
Craig Reynolds' home page
-- more interesting stuff here.
Max/MSP boids object
-- one of several (see
maxobjects.com
for others). scroll down the page a bit to find it.
boids/flocking videos:
the original Reynolds demo
-- 1986! Yikes!
Processing boids
-- done using the popular art/graphics language
Processing
Blender boids
-- and this was realized using the open-source graphics package
Blender
other links:
Javascript reference
-- plus some good tutorials
older class
-- some additional Max/MSP patches here if you'd like
The Bumbleball!
-- an older class page with the bumbleball model (and photo, yay!)
Class Downloads
week3-patches.zip
-- the patches we did in class.