Funk Bass, Burundi Drums, Logic Fun
We made a funky bass player. We built fake Burundi drummers.
And then Bryan showed how to do weird things in Logic Pro 9.
Links
Here are a few basic informational links about what we covered in class:
- rtcmix.org
-- the main RTcmix page. Click on the "documentation" link
for info about the language and 'instruments' we used.
- RTcmix tutorial
-- a good introduction to how the RTcmix language (we used it in the
[rtcmix~] Max/MSP object) works. This is for the 'standalone'
RTcmix language (free!), but it all works pretty much the same
way inside [rtcmix~].
- [rtcmix~]
-- download the [rtcmix~] Max/MSP object. Follow the installation
instructions, and also check out the [rtcmix~] help patcher
that comes with it.
- Logic Pro 9 Transform Docs
-- the extant documentation on the fun transform operations
- basic physical models, Karplus-Strong ("plucked string") algorithm
-- introductory information about the synthesis algorithm we used
for the bass sound.
Here are a few links to older classes with the development
of 'performance' models:
A few soundfiles:
Class Downloads
- funkbass.zip
-- max patches withe the development of the 'funky bass' model.
Included is the "drums.aif" soundfile with the drum loop backing (note:
be sure to click the [bufset] message each time audio is
turned on!)
- burundis.zip
-- the Burundi drummer model development patches, including the
"downhits.aif" and "uphits.aif" soundfiles we recorded in class.
(same note here about clicking the [bufset] messages).