Artificial Space Creation
room simulation, reverb, convolution
Links
As I mentioned in class, a lot of research has been done into
various room-simulation approaches. If you 'google around' using
search terms like "convolution reverb" or "room simulation audio"
you'll find more than you would ever hope to read in several lifetimes.
Here are a few links to older classes where we also discussed some
of these things, although in slightly different contexts:
- fft info
- fft info, convolution
- space simulation
-- the orginal 'echoes through the trees' class, plus some room-sim stuff
- fractal delay
-- the original class describing it, also check the help-patch for the
maxlispj
max/MSP LISP object
- an early paper
I wrote about fun room-simulation ideas
- A General Model for the Spatial Processing of Sounds
-- the original article by F. Richard Moore about his room-simulation
model [note: this is available through JSTOR, you have access to it
through Columbia, but you can also go
here and find it in a Google book (it's down inside, you'll have to wait for the pages to load)]
- Real Time Implentation
of the Moore model. Well whaddya know! They done did it already! This one
includes the interpolation that isn't in the model we did in class (hence
the 'scratchiness' when we moved the sound source)
Applications and Examples
Class patches:
These also include the soundfiles we used in class, although you may have
to alter the full name of the soundfiles to reflect your own
computer setup (see us if you have problems doing this).