Interactive Spaces
working witj external data, combining virtual (software) and real (physical location)



Sam did an exploration of how various controllers send data for use by SC3, Max, etc. The name of the game is 'mapping', plus you need to deal with "noisy" signals. I showed a good example of a "noisy" signal with the brain-wave sensor I've been using with Columbia neurophysiologist and composer Dave Sulzer/Soldier. Links to some of our fun work are here. Also we worked with the feedback-piano (the Disklavier plays the pitches it 'hears' in the room), and an abortive attempt to use camera-tracking to move a sound around the space. The basic camera-patch worked, and the 'distances.maxpat' file shows how to translate coordinates into data that can control amplitudes for the various outputs, but in room 324 we couldn't get a decent color-reading for accurate tracking on an object. Try again next time!

Applications and Examples

Class patches: