Interactive Spaces
working witj external data, combining virtual (software) and real (physical location)
Sam did an exploration of how various controllers send data for
use by SC3, Max, etc. The name of the game is 'mapping', plus you
need to deal with "noisy" signals. I showed a good example of
a "noisy" signal with the brain-wave sensor I've been using with
Columbia neurophysiologist and composer
Dave Sulzer/Soldier.
Links to some of our fun work are
here.
Also we worked with the feedback-piano (the Disklavier plays the
pitches it 'hears' in the room), and an abortive attempt to use
camera-tracking to move a sound around the space. The basic
camera-patch worked, and the 'distances.maxpat' file shows how
to translate coordinates into data that can control amplitudes
for the various outputs, but in room 324 we couldn't get a decent
color-reading for accurate tracking on an object. Try again next
time!
Applications and Examples
Class patches:
Remember, Dream House field trip this Thursday (12/9), 7:30!
265 Church Street, 3rd Floor