Basic Electroacoustics II: Electronic Sound in Art

Music G6602Y
Spring 2003

Professor: Douglas Repetto, douglas@music.columbia.edu
TA: Johnathan Lee, jlee@music.columbia.edu

Our Motto: "Why, then how."

March 6th, 2003



As usual we'll start off by doing the remaining student presentations from last week. Then we'll move on to our next topic:

Human-Computer Interaction: Interactive Performance and Installation Techniques and Strategies

Whew, that's a long-winded heading. We're going to spend the next couple weeks talking about ways to get information into and out of a computer (or other electronic system.) That sounds pretty dry, but it's a great topic, and it gives us a chance to talk about a wide variety of interesting work and to play with some cool toys.

We'll start off today talking about some of the projects, performances, and groups that have been associated with the CMC in the last few years. We'll mostly focus on the i/o techniques used in the pieces, rather than their artistic goals. Our goal is to get a sense of the kinds of technologies available and the many ways they're being used. Then on Thursday and next week we'll examine some of the specific technologies and learn about how they work and what's useful when.

Dan Truman and Curtis Bahn: Interface (sensors mounted on instruments; worn sensors)
Michael Prerau: Intelligent Dance Agent (video tracking)
Megan Metcalf and Brian House: monologue (wireless voice control)
David Birchfield: Interactions(audience interaction via mallets)
Kids Digital Movement & Sound Project (graphics tables, joysticks, accelerometers as instruments)
Projects from the Movement-Sound-Image Interaction class (all sorts of sensors and techniques!)
Douglas Repetto: soundhats (light-controlled body-mounted annoying noise makers)

Your assignment:

No assignment this week. Work on your midterms!