landforms




hardware:   Apple MacBook M4 Air, Eurorack modular system/hardware
software:   Apple Logic Pro X

In addition to my relatively uncustomary initial use of noise/distortion modules (see the original web page about this), I also used a different approach to the overall construction of these pieces. I usually have a sketch-like concept of how a composition might unfold, and then I go about realizing the sounds, usually sequentially, with each one leading or layering onto the next. It often feels like a very slow improvisation. For landforms, I started by constructing blocks of sound, each one relatively independent of the others (although often the features of one would suggest another). Then I moved them around in time, putting them together after-the-fact of their creation. It was like I had a set of Lego pieces that I arranged into the final shape. I suspect this is why I started thinking of the sounds as being the forms of the land, and not the environmental sounds I had originally intended to produce. I was playing god, molding the topology and moving the sonic masses around.

As I said in that original web page, I wasn't sure I liked them at first. They've really grown on me, though, and they seem to have caught the ears of a number of my friends. Maybe because the sounds were audibly linked through the 'after-the-fact' approach used to constuct them. I'm also imagining that these might give me an entry back into doing more VR/music work. I saw/heard some pieces by Mara Helmuth recently that suggested a path forward for me with the landforms.

Piece website:

Brad Garton
July, 2026